Sunday, September 4, 2011

Wider Research Questions

To guide my investigation:



  • What motivations do designers have to create alternative worlds/ alternative versions of reality?

  • What past and current examples are there of interactive design and art utopias/ dystopias?

  • How can designers challenge various ideologies/hegemonies through their artistic and creative virtual world development?

  • What can the wider public gain from works, games and spaces that seek to challenge or create realities?

  • What actually defines a virtual world? How loose or closed is the definition? Could a painting be said to represent a virtual world?

  • What local precedents have successfully opened the conversation regarding this?

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