- What motivations do designers have to create alternative worlds/ alternative versions of reality?
- What past and current examples are there of interactive design and art utopias/ dystopias?
- How can designers challenge various ideologies/hegemonies through their artistic and creative virtual world development?
- What can the wider public gain from works, games and spaces that seek to challenge or create realities?
- What actually defines a virtual world? How loose or closed is the definition? Could a painting be said to represent a virtual world?
- What local precedents have successfully opened the conversation regarding this?
Sunday, September 4, 2011
Wider Research Questions
To guide my investigation:
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