Some Potential Scenarios.
Virtual and Hyper Technologies are developed and used by industry and government to collaborate on projects with high revenue potential. This leads to innovation but creates wider inequalities in the world as many do not have access to the technology. People seek escapism via alternate hyper social worlds (such as specific co-action fields in areas of their interest) and are able to live out virtual scenarios. They lose the ability to differentiate between real people and computer-generated avatars uploaded into databases.
HR and VR technologies are restricted by international conventions. People who develop HR technologies must make it obvious when an interaction or scenario is designed. They also must seek to experiment with sensory design to aid those with impairments etc, and find ways to make it medically and educationally benefical to the world. It makes international collaboration task forces on environmental issues etc more cost effective and allows a wider range of people to theorise about solutions to geographically isolated problems without the carbon footprint of commercial travel.
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